Thoughts Library
Twitter Mail

I’m Kezie

  • Monster maker
  • Experience designer
  • Storyteller
  • But you can call me Kez

I design playful experiences, from human-centered AI to games that go beyond a screen. Currently I design for emerging tech to support creatives at Adobe. Previously I leveraged game design to bring clarity to complexity at IDEO Play Lab. Want to talk AI x Design, nerd out on game design, or make fun things together?

Say hey

picture of chat interface showing using Project Moonlight to combine assets

Adobe Creative Cloud Orchestration

#Agent #AI design

Zero to agent orchestrator at Adobe MAX in 3 months. I led app framework and AI behavior design, including interactive artifacts to unlock hands on creative control in chat and shape agentic design patterns across Creative Cloud.

alt text

Ethiqly: AI to Empower Critical Thinking

#AI #Prompt Engineering

Bootstrapping an AI edtech startup from zero to one in 3 months using game design principles to empower critical thinking. I iteratively designed and tested live AI prototypes, from visuals to system prompts, to deliver a differentiated product faster.

Three phones under The Arcadia's Report eye, showing a corrupted computer interface.

The Arcadia Report

#mobile #ux #ui #gamedesign

Transform your city into an escape room. Your world becomes the game and locations can trigger text messages from the killer or real time mysteries to solve. The first on a platform for stories you experience.

alt text

IDEO Play Lab: Techie Games

#Game Design #AI Prototyping

Led game design & prototyping to create hybrid games spanning physical, digital, and AI for toy companies. Mapped tech and toy trends with UX and toy designers to identify opportunities and pioneered AI prototyping techniques on team to unlock functioning games.

Two desktop screens showing different data visualization dashboards

Puppet Innovation Labs

#incubation #automation software

Leading end-to-end feature design to help take products from incubation to paying customers.

A Sampling of Side Projects

12 side projects in 12 months

Making something to learn a new skill every month

The power of storytelling: from floppy disks to Fyre Festival

Interactive essay.

Spotify trail for Ulster Museum's V&A exhibition launch

Event design gathered 1000+ young people

Whales and weirdness gaming article for Knock magazine

Magazine funded for $110,000+ on Kickstarter

What’s That Scratching at Your Sarcophagus?

Interactive fiction game

Website bones and development starter kit

Knowledge sharing
Crafted by Kez